“There is one law in the dark—survive.”— Common saying among the Carnarii
📎 Quick Reference
Category | Summary |
Appearance | Pale, ashen skin, sharp features, striking eyes |
Fantasy Race | Blood-drinking humanoid (not vampires) |
Theme | Shadow, power, dominance, violence, evil |
Region | Renura, the Black Coast |
Philosophies | Power is taken, ambition is king |
Recommended Roles | Assassins, hunters, merchants, political figures, mercenaries, criminal |
Racial Affinity | Blood-consumption, Neosis Affinity |
🧠 Overview
Trait | Details |
Affiliation | Hladari, Children of Hladamor |
Other Names | Guul (derog.), Mireborn |
Homeland | Renura, the Black Coast |
Height Range | 5'10" - 6'6" (177–198 cm) |
Notable Clans/Groups |
🎨 Physical Traits
What do they generally look like? Common features, exceptions, quirks?
- Height: 5'10" - 6'6" (177–198 cm)
- Build: Lean and sinewy, defined musculature but lacks bulk. Feline-like build and movements
- Complexion: Pale, cool-toned or ash grey is most common. Skin appears slightly desaturated
- Eyes: Highly distinctive. Commonly gold, silver, crimson and steel blue, usually with dark limbal rings. Intense, piercing, predatory
- Hair: Almost always dark-colored (black, charcoal, deep brown). Hairstyle varies based on caste and status and practicality.
- Distinct Features:
- Naturally cold or unreadable expressions, commonly mistaken for apathy or menace
- Sharp bone structure—hollow cheeks, angular jaws, prominent brows
- Blooded marks are common among Dominarii and Venarii as symbols of power, allegiance and marking victories
⚔️ Racial Strengths
(Optional — for roleplay flavor only, not stats)
- They are hardest to kill when wounded and pain often sharpens their resolve.
- Renurians are excellent manipulators. Their innate affinity for illusion and charm grants them the ability to bend perception and sway thoughts with dangerous ease. Even outside of magic, they’re naturally persuasive.
- Raised in chaos, even in modern eras, Renurians rarely flinch. Fear, grief and rage are all tools to be used or hidden. This gives them unsettling stoicism, especially in violence.
- Renurians often have unshakeable resolve and ambition. They are willing to exchange their lives for their causes and goals. There is no greater loss than failing and so Renurians can be dangerous to go up against because they would sooner do the unthinkable than fail in achieving their goals.
🎭 Cultural Identity
Renurian society was not built on law and codex. It was built on power. In Renura, lawlessness and violence were just the way of things. Under Hladamor’s hand, there were no courts or kings—only those strong enough to take or clever enough to survive. The only order was in control, and the only law was in dominance.
This legacy of chaos and cunning is what shaped Renurian culture. They were taught that nothing is owed to them and that everything must be earned, by any means necessary. Through strength, strategy or blood, if you want it bad enough, you will do anything to get it. And if you fail, you didn’t want it bad enough. They are not people of mercy or passivity, they live and breathe ambition.
Renurians are blood-drinkers. They are able to draw power from blood in order to heal or empower themselves, but they don’t require it to live. The absence of need only makes it more dangerous. Blood isn’t nourishment, it’s a weapon, and it is often strategic and predatory.
There are no codified laws, so Renurian society historically operated on a caste system. The hierarchy was fluid. Status could be seized or lost by anyone, though not easily. A servant who killed her master and survived could just as easily become Dominarii. A warlord who showed weakness or mercy could vanish in the night. Power wasn’t inherited, it was proved.
Renurains value dominance, ambition, reputation and cunning. They don’t show emotion unless it serves them. Even now, many Renurians still walk as if the world belongs to them.
See below for the caste system of Renurian society
Renurian Castes
Dominarii
Commanders, Warlords and the Wealthy
Renurians who seized and held power. They could maintain control in the chaos. Their rule wasn’t inherited, it was proven and defended and the oldest of them were the most powerful.
- Owned land, weapons and slaves
- Marked by flaunted wealth such as fine clothing, tattoo markings, and sigils.
- Rarely trusted even their own kin—succession came from challenge or assassination. Loyalty was held through fear.
Venarii
Soldiers, Assassins, Bloodhunters
The Venarii are the fists of the Dominarii. They are enforcers, bodyguards and predators who upheld order through violence. These Renurians thrived in bloodshed and fear, some willingly while others did so for survival.
- Raised in militant covens or taken as children to be trained
- Lived by strict code of loyalty to the highest bidder
- Few lived long, but those who did became legends
Gravati
Artisans, Servants, Workers and Blood-slaves
Those who lacked power or protection became Gravati, bound by blood, debt or their own weakness. This caste handled all of the crafting, infrastructure, labor and farming. They had no surnames.
- Had little to no rights or protections, however, they were sometimes kept as companions or pets and generally weren’t mistreated
- Occasionally earned status—a smart slave could still be feared.
Ignavus
Exiles, Nomads, Witches
Below even the Gravati were the Ignavus; those who were exiles, pariahs, and witches; marked as cursed, dangerous or weak. They live in ruins or forgotten marshes.
🌍 Region of Origin
Renura — also known as the Black Coast, is a bleak, wet region on the eastern edge of the continent. This is the home of the Renurian people, who were shaped by the marshlands, forests and jagged cliff shores. The skies are almost always overcast, and it rains more often than not, painting the territory in shades of greys and deep greens.
Despite the dreariness, Renura is far from lifeless. Renura’s wet climate and marshlands give it a ravenous, devouring ecosystem, a prime environment for decay. Plant and animal matter are easily mixed into the earth making it fertile and rife with Sahan. Strange flora and rare fauna call the deep forests and marshes home. All of the major cities and towns were built on the more stable black-sanded coasts and cliffs of Renura. Over the centuries, some villages have been built within the bogs and marshes, however, many them now lay half submerged or overtaken by plantlife.
Although Renura is now diminished and has been largely abandoned, pockets of Renurians held fast where they’d settled in the swamplands up until the war.
📖 History
The Renurians originate from Renura, also known as the Black Coast. They were lawless by nature, influenced by Hladamor’s teaching of strength in chaos, and the terrain was vicious. They evolved around dominance, ambition and control rather than peace or unity, like many of the other races.
In the early years of the world, Renurians were already drowning in conflict. The wilds were unfriendly and hungry. The flora and fauna were eager to devour anything they could, from men to entire villages. They had no formal government, and so society was ruled by power, a fluid caste system was established where status could only be earned through true ambition, cunning and violence. As was Hladamor’s will, order was forged in fear, and chaos was a foundation of life, not a flaw.
When Hladamor called on the Hladari to aid in the Malvigo D’arim, the Renurians answered eagerly. They knew it would be their chance to rise to power as a dominant force. The Renurians led Hladamor’s armies with ruthless efficiency. Renurians’ blood-fueled abilities and hunger for control made them terrifying leaders and tacticians. Their talent and enthusiasm for war was uncanny.
And yet, even their ambition couldn’t outmatch the resistance of the Etharim. When the war was lost, Renura was crushed. It’s cities were ruthlessly destroyed without consideration for innocents, and to this day, Renura is by far the most overrun with Fraythane. There was no home to return to. Many of them were captured and executed, scattered and hunted. Even more fell during the Aureate Trials. Hladamorian worship was outlawed and Renurian bloodlines were branded with suspicion and hatred.
In the Refectionem Era, the Renurians are still a fractured people. Many live in the slums of Orixes, the outskirts of Farus’s towns or simply wander the Empire. There aren’t many left who remember the war, but it’s clear that the same lessons are being taught to the younger generation to carry the same beliefs, this time with a hunger for vengeance.
🧬 Racial Affinity / Unique Trait
Renurians are naturally blood-drinkers and they are capable of gaining strength, speed and even restoration through consuming blood. Unlike vampires, they don’t require in order to survive, however, its consumption is a catalyst to temporarily enhance their physical and magical strength. Some Renurians ritualize consuming blood, but others use it openly in battle, especially as a tactic to instill fear.
Erstatz is an extremely dangerous substance for Renurians to get their hands on. The high and addiction rate are through the roof. Renurians have been know to develop obsession with Novians, not out of necessity but for the thrill, taste and high. Malvigo Eternum would cause insatiable bloodlust and insanity if they are deprived of it.
Renurians also have a natural affinity for mental magic, especially illusion, charmcraft and manipulation of perception and emotion—called Neosis. Their presence often carries a subtle pressure, charm of unease. Even without casting spells, more powerful Renurians can bend the mood of an entire room or influence thoughts and feelings through presence and force of will.
It doesn’t reach such lengths as mind control and is useless in combat. Those who are strong-willed have little issue resisting the sway of a Renurian, especially if aware of the intent to manipulate, but those with lesser fortitude may find themselves influenced without even realizing. This affinity is not flashy, it’s subtle and invasive. Combined with their naturally cunning demeanor, it makes them frighteningly effective in politics, interrogation, seduction and psychological warfare.
🎲 Trivia
Fun or strange facts that give this race extra character. Use bullets or toggles.
- Renurians can taste different factors in blood, such as adrenaline, illness, magic and more. Some even develop preferences.
- Public executions in ancient era Renura were performed by blood duels. No matter the accusation, the guilty could walk away so long as they could survive their executioner. Thus they were often conducted by Vernarii or Dominarii
- Renurians are extremely appearance-oriented and will use illusion magic to altern their appearance subtly to appear more intimidating, attractive or unreadable.
- Renura is extremely patriarchal and inequal. Women and children were often more closely equated to tools, pets or trophies than people.
🌀 Levelled Forms / Advanced States
Describe any evolutions, awakenings, or transformations a member of this race may undergo as they grow in the story.